
One of the current questions and arguments that surrounds eSports is the role of free-to-play in growing the eSports community. On the one hand, there's the belief that free-to-play games, with low barriers to entry, are better placed to grow and accelerate community growth.
On the other hand, there are the games that aren't free-to-play that are doing just fine, thank you. Like Starcraft II.
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Source: https://store.steampowered.com/news/gro ... 4326487794