Arc Raiders' huge success gives Embark the "opportunity to do bigger things" and cook up a more "ambitious" roadmap
Posted: Sun Jan 18, 2026 11:37 am

12.4 million. That's how many copies of Arc Raiders Embark has shifted so far - a monumental achievement for a multiplayer game that, this time last year, wasn't really on most people's radar. Even I, as someone who enjoyed Embark's first game, The Finals, and had a close eye on Arc Raiders from the beginning, would've never predicted this level of success. But what happens when your game becomes more popular than you anticipated? How does over 12 million sales change your future? That's what I wanted to find out when I spoke with the game's design director, Virgil Watkins. He admits that Arc Raiders' success "opens doors" for Embark, and the studio now has the "opportunity to do bigger things" than it initially planned. While an "ambitious" roadmap is on the way, Watkins teases what the next few months may look like for players, and also tells me that my dream future feature was almost a reality.
Read the rest of the story...
RELATED LINKS:
Arc Raiders update finally puts an end to Trigger 'Nade terror and nerfs a potent PvP weapon
Arc Raiders has flourished despite AI backlash, but Embark says it won't now "open the floodgates for all types of AI"
Arc Raiders' first Expedition saw over a million players wipe, but Embark wants to find new ways to "incentivize" resets
Source: https://store.steampowered.com/news/gro ... 5531854360