Silent Hill: Townfall is authentically scary and authentically Scottish

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Silent Hill: Townfall is authentically scary and authentically Scottish

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Scotland is an inspired choice for the setting of a Silent Hill game. It’s not only one of the most beautiful countries in the world, but it’s also got the capacity to be one of the most mysterious.

Silent Hill: Townfall is the next game from Screen Burn (previously NoCode). The irony isn’t lost on me that I had to travel over 5,000 miles to see a game that’s being made ten minutes from my house, but I’m glad I did. My hands-off demo session was led by John McKellan, the game’s director and the founder of Screen Burn.

The game takes place in 1996 and is set in the fictional town of St. Amelia, set on the very real North coast of Scotland. The game follows Simon Ordell, a man who finds himself perennially stuck in the town. How he got here, and why he keeps waking up on the damp docks of St. Amelia, is the central mystery of the game.

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