Victoria 3 - Dev Diary #163 - The Fine Print

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Victoria 3 - Dev Diary #163 - The Fine Print

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G'day Victorians and a Happy Thursday. This is Chris, Narrative Designer, here to tell you about some of the free features in the 1.12 Update. Narrative content will be in future Dev Diaries. In the meantime, from negotiations to exploitative production methods to amendments, it will be wise to read the fine print before using these new devices in your next playthrough. 

Also, we mentioned that modding will be in this diary last week, however Tunay went mad with power and decided to write so much we had to give him his own diary - so stay tuned next week for one on Monday and Thursday!
Negotiations
Negotiations is a new system in which the player can offer something in exchange for an interest group to support – or at least stop stalling – the current law enactment. It functions essentially as an enactment event on demand, giving players the ability to load the dice and turn enactment in their favour. 

At last a chance to even the odds on difficult law enactments.




To be more explicit, negotiation can do one of the following: 
  • Convince a neutral Interest Group to support the law, adding to enactment chance.

    Note: Interest Groups not in government who support the law do not contribute to enactment chance in Victoria 3. One must move them into the government first. 
[*]
Convinced an opposing Interest Group to stop stalling the law (that is, they become neutral, reducing stall chance). 


Depending on the situation, an Interest Group may be willing to accept favors that may advance their interests, or they may only be willing to change their stance for a very high price, or they may be too skeptical to even negotiate at all. This willingness to negotiate is represented by Amenability, a value out of 100. 

Amenability takes into account a wide variety of factors, including modifiers from events and previous negotiations:

Whom to speak to first is actually a tactical decision, as making lots of promises will lower Amenability until you complete them.[/i]



A popup tooltip on hovering over an IG.




Image

Other Amenability factors include boosts for ruler's popularity, various laws (e.g. secret police gives a boost), and modifiers - especially from having existing promises still outstanding. Interest Groups are also particularly keen to negotiate if they think it will make no difference anyway.

Based on Amenability, there are four levels of negotiation:
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